![]() ![]() New attachment stats helps facilitate this. At the same time, the best mod-in-slot will depend on the weapon and build you are going for, so far more weapon mods have a place. The goal was to make many different builds viable and unique, while still having some attachments that are objectively better than others in a semi-tiered system. The meta from base EFT is effectively gone, and base weapons are much more usable. The attachment modding system has been completely overhauled to be more balanced, interesting, and realistic. If you wish to support me and my work you can buy me a coffee. ![]() With a *Lot* More Features and More to Come.Highly Configurable with Config App and the In-Game Config Menu.Dynamic Traders and Tiered Fleamarket Unlock.Medical Item Overhaul: You Can No Longer Restore HP Directly with Medkits and Getting Shot now Sucks, a Lot! (optional).More Fluid Player Movement, but Still Hardcore Weight Penalties.Bots Level Up with the Player, Getting Better Gear and Harder Difficulty, Bot Loadouts Changing With Map and Time of Day.Combat Stances: High Ready, Low Ready, Point-Shooting/Active Aiming, Short-Stocking, Alternative Pistol Position, Muzzle Striking + Bayonets. ![]()
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